Doesn't look appealing texture wise, but if it's anything like the first I'd buy. Small company so they might not make the most complete game but the gameplay is better than most AAA games.
The market has become a product of the peoples desires over the last 5-10 years. Everyone can sit around and say how much they despise DLC, micro transactions, unpolished games, etc; talk about the good ol' days (I remember them fondly) before there was a giant leap forward in tech, but the...
Picked up one of these. I seem to always need another.
USB stick: 128GB 3.0 $23.00 w/ Prime account
https://www.amazon.com/gp/product/B01BGTG2A0/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
Also, there's quite a few Logitech branded items (mice/headsets/etc) that are on sale. Seen some anywhere...
I'd imagine Chernarus is probably the most popular (I'm going off of Arma2 dayz experience). ALso, new custom maps like Tonoa and such tend to grow stale after the hype wears off with the community. At least that's generally how it worked in Arma2 dayz. Personally, I prefer Namalsk because it...
It's an exploit is how I see it. Not illegal. Not against the rules. Just a mistake on the devs' part like any form of bug players manage to take advantage of.
Doesn't mean we should allow it though. It provides a clear disadvantage to other players by using a flaw in the games design (one that...
I still play, though not nearly as often as I used to. I can help if needed though. Just hit me up on Steam anytime. I'm not familiar with Arma3 mods, but I can't imagine it's that different from Arma2 since it's built the same way.
Only bad thing about safezone rules is the grey area that always comes up. As someone who admined on a top ranked arma 2 dayz epoch server i can safely say there's always some asshats who will abuse that in some manner to get around it, or people who will use those rules as a way to avoid...
It sounds similar to the "death waves" that players in the Arma 2 DayZ mods would experience. Basically after an explosion bugged out that killed a player they would repeatedly die upon spawning in. Only way to fix it back then was to wipe their character to an extent. Enough to make the server...
I find it hard to believe given what people have said and what I've seen personally.
Then again, I have to remind myself to take "ratings" from "professionals" with a grain a salt.