I don't know if you care about this or not, but I found it kind of interesting. The lead designer for BF3 is reflecting on his experiences in creating BF1942. It's kind of interesting to hear them talking about maps in such a familiar way that I hear us talking about them.
Since I've devoted such a huge chunk of my life to games (and you guys), it's nice to have that other perspective.
http://www.gameinformer.com/b/features/ ... -1942.aspx
Since I've devoted such a huge chunk of my life to games (and you guys), it's nice to have that other perspective.
http://www.gameinformer.com/b/features/ ... -1942.aspx