Battlefield latest patch info 6/30/2010

Discussion in 'Battlefield Series' started by WarPaint, Jun 30, 2010.

  1. WarPaint

    WarPaint New Member Private

    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated

    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

    Server - Log file for server admins: all remote admin interface commands/events are logged

    Server - Log file for server admins: major server events + all chat messages are logged

    Server - Idle kick is controllable

    Server - Profanity filter can be disabled

    Server - Teamkill-kick system is controllable

    Server - Ticket counts and bleed rate are controllable per-level

    Server - Infantry only mode available per-level

    Server - Initial spawn delay and respawn delay are adjustable

    Server - Server description can be up to 400 characters, and use "|" for line breaks

    Server - Banlist can contain up to 10.000 entries

    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened

    Admin Interface - ensured that player.onJoin events always report the player name

    Admin Interface - events triggered when people spawn

    Admin Interface - much more info on kills

    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes

    Gameplay - Helicopter handling has been tweaked

    Gameplay - Weapon tweaks have been implemented based on PC public feedback

    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s

    Gameplay - Fixed technical hang when a crate was armed outside of the combat area

    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

    Gameplay - Countermeasures can be fired when driving a helicopter

    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

    Gameplay - Advanced Spotting scope works better

    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Gameplay - Hit box for moving targets expands based on the speed of the targets movement

    Gameplay - G36 now has crosshair when in Hardcore mode

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

    Server Browser – Added support for retrieving update progress

    Server Browser - Now refreshes information

    Server Browser - Join queue system when attempting to join a full server

    Server Browser - All settings are automatically saved between sessions

    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

    Client - Fixed some crashes

    Client - Toggle/hold crouch is user controllable

    Client - Toggle/hold zoom is user controllable

    Client - Vsync bugfixed for DX10/DX11

    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

    Client - Improved Play Now functionality

    Client - Removed K/D ratio and Skill Level filters in the leaderboards

    Client - Any points you get while being dead will be added to your score

    Client - Reduced negative mouse acceleration

    Client - Increased health on the Cobra to match other vehicles

    Client - More informative disconnection/kick reasons

    Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

    The Balance tweaks are as followed:

    Slightly increased the damage of the UZI at long range.

    The AKs74u now has more felt recoil when aiming.

    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

    Fixed a bug where the SVU would do too little damage at long range.

    Fixed a bug where M95 rounds would not kill armored targets with headshots.
     
  2. Cuba

    Cuba BEAST MODE

    viewtopic.php?f=13&t=1618
     
  3. YoshiBishi

    YoshiBishi -bZ- Code Monkey Staff Member Lieutenant

  4. HILLBILLY

    HILLBILLY FORUM BAD ASS Private

    ey ca rumba
     
  5. YoshiBishi

    YoshiBishi -bZ- Code Monkey Staff Member Lieutenant

    Worst patch ever.

    Game keeps crashing and my settings are all jacked
     
  6. HILLBILLY

    HILLBILLY FORUM BAD ASS Private

    MINE RUNZ SMOOTH AS A BABYS ASS OR BILLY BONG CHEST
     
  7. CR8Z

    CR8Z Bald fat guy. Corporal Donator

    The one time I've played it since the patch, I haven't seen any lag. They say that 3rd party remote admin software might be to blame...

    I just want to do the inf only shit. What gives with that?
     
  8. Cuba

    Cuba BEAST MODE

    R16 may have fixed this guys, see how it plays now, all servers are patched.

    latest scoop is that it was the logs making it lag (writing reading during gameplay)
     
  9. HILLBILLY

    HILLBILLY FORUM BAD ASS Private

    good from my end :mrgreen:
     
  10. BIGWILL

    BIGWILL Well-Known Member Corporal Donator

    it took so long i dont fukingzor care
     
  11. Billybong

    Billybong Well-Known Member Staff Member General of BanZore Donator

    DAMN SENSITIVE CANADIENS!!!!!!!

    WTHELLZORE!!!!!!!

    I am gonna call you maradona!!!!!!!
     
  12. YoshiBishi

    YoshiBishi -bZ- Code Monkey Staff Member Lieutenant

    So.. this latest patch makes my game crash to a blinking white screen every 2 rounds and also jacked up all my sensitivity settings.

    I guess I'll be taking a break from BC2 until the next patch and/or new drivers -_-

    Also, I may be off and on because I am in the process of moving soon.
     
  13. HILLBILLY

    HILLBILLY FORUM BAD ASS Private

    thanks for the heads up yosh :mrgreen:
     
  14. BIGWILL

    BIGWILL Well-Known Member Corporal Donator

    YOSHIIIIIIIIIIIIIIII :mrgreen:
     
  15. CR8Z

    CR8Z Bald fat guy. Corporal Donator

    Moving sucks. So does BC2. At least that's what it's looking like. At least we don't have to play the console version. Apparently that REALLY sucks.
     
  16. YoshiBishi

    YoshiBishi -bZ- Code Monkey Staff Member Lieutenant

    I'm going to go back to an older driver tonight and see if it works any better. I guess 5 hour loading times are better than random crashes. At least one is stable and expected :) .
     
  17. HILLBILLY

    HILLBILLY FORUM BAD ASS Private

    good luck
     
  18. BIGWILL

    BIGWILL Well-Known Member Corporal Donator

    ati for the win
     
  19. CR8Z

    CR8Z Bald fat guy. Corporal Donator

    I will def be running amd/ati on my next build.
     

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