for educational purposes, I not sure if this is allow or not ? This guy stay there for a long time, killing everyone. Also moving to the other areas.

Are you saying you can shoot at the cafeteria area at B from that scaffolding without being shot at from the same area? If that is the case then I can see the issue. The video only showed him shooting at Charlie unless I missed something. You can't shoot him from Charlie but as long as he can't shoot through the wall into Charlie I again do not see the issue. There are plenty of places in plenty of maps that you can shoot explosives and other indirect fire weapons without being shot at from the target area : that's the entire point of indirect fire. You can kill the guy up there if you can get to a spot where you can see him.

As far as Dawnbreaker is concerned I think it's a shitty map in general but I believe the issue with that spot is that you can not see the person in the glitch spot or respond to them at all. It's similar to the hovercraft glitch in that you can potentially become an invisible, undetectable spawn beacon.
thats just it, this can kill you without you having a response unless you happen to both 1 know hes there. 2 come up from the other side. as is that glitch position can completely shut down anything coming from that direction entirely.
where as on dawnbreaker you can only shoot somebody if you first come out and expose yourself, you can not shoot out through the wall. that IS the argument you made for this spot "You can't shoot him from Charlie but as long as he can't shoot through the wall into Charlie I again do not see the issue."

but more importantly the initial reaction was
"I discussed this amongst the other admins, and while you are still vulnerable to taking damage, it's a spot that gives a massive advantage to the player for getting kills up there and shouldn't be accessible. The method of getting there is still questionable, but we've decided that the position shouldn't be permittable on our servers"

followed by it being allowed despite the massive advantage you get there.

"Update: It's been decided that the spot is fine by other admins. No ban is being enforced for this."

the advantage one gets on dawnbreaker by being able to see out from cover i would argue is far less than here since you have no fewer angles of attack that can kill you back when you pop out to shoot but you also have no point where you can shoot somebody without them being able to shoot you in return unlike this newest spot.

if the position with its ability to singularly lock down that entry by itself is allowed, the only real question that would remain is HOW the fuck you get here... if the position its allowed what should be determined is how to get there, can you get there without going through the roof or wall or some other bullshit wall clipping like that than sure, if not than maintaining a ban on the one from dawnbreaker would make even less sense.
 
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Getting to that spot is fairly easy(I've seen people use this glitch more than the D mountain one) and the easiest way to prevent anyone from doing this is to simply blow up the boxes and the railing with a 320 when you are running from B to C

One 320 is all it takes :)
 
I'll admit that I wasn't aware of the spot until it was pointed out. Even I couldn't figure out exactly how to get up there, there's quite a few comments of others expressing that it's relatively easy to get there. Plus after testing a few things, it's clear that you don't gain invincibility while being up there.

The spot can be countered rather easily. While I'm not a huge fan of being on the receiving end of someone being up there due to the insane angle that they have and the lack of visibility you have on the ground, sitting on those lights is still a dangerous spot. Some good explosions from an airburst or a flank will result in the player getting killed rather easily.

The admin team looks at various glitches and hiding spots with an open mind. At the end of the day, if a spot or glitch makes you invincible, can't be countered, or gives you such an extreme advantage that is deemed cheating, then we ban for it. This is one of those locations where we don't feel it necessary to ban anyone for being on the lights as it can be countered rather easily.
 
thats just it, this can kill you without you having a response unless you happen to both 1 know hes there. 2 come up from the other side. as is that glitch position can completely shut down anything coming from that direction entirely.
where as on dawnbreaker you can only shoot somebody if you first come out and expose yourself, you can not shoot out through the wall. that IS the argument you made for this spot "You can't shoot him from Charlie but as long as he can't shoot through the wall into Charlie I again do not see the issue."

but more importantly the initial reaction was
"I discussed this amongst the other admins, and while you are still vulnerable to taking damage, it's a spot that gives a massive advantage to the player for getting kills up there and shouldn't be accessible. The method of getting there is still questionable, but we've decided that the position shouldn't be permittable on our servers"

followed by it being allowed despite the massive advantage you get there.

"Update: It's been decided that the spot is fine by other admins. No ban is being enforced for this."

the advantage one gets on dawnbreaker by being able to see out from cover i would argue is far less than here since you have no fewer angles of attack that can kill you back when you pop out to shoot but you also have no point where you can shoot somebody without them being able to shoot you in return unlike this newest spot.

if the position with its ability to singularly lock down that entry by itself is allowed, the only real question that would remain is HOW the fuck you get here... if the position its allowed what should be determined is how to get there, can you get there without going through the roof or wall or some other bullshit wall clipping like that than sure, if not than maintaining a ban on the one from dawnbreaker would make even less sense.
Gaining an advantage is not the issue. Plenty of things give you an advantage in this game. Covering those doorways from C to B consists of multiple spots that don't have much recourse for the attacker from C directly. Some of them are as simple as just lying down on the ground next to a wall and shooting anyone who pokes their head out. Unless you can shoot through the wall into C then I don't see the issue. The target still has to come through the doorways to be shot by the person on the scaffolding or be close enough to them to be damaged by explosives.

Dawnbreaker is an issue because the spot is basically undetectable and you can put a spawn beacon in there, camp in the spot to defend the beacon without being harmed by anyone who doesn't go into the wall itself, and gain a massive advantage to your team that can't be countered without substantial effort. Like I said before it's similar to the hovercraft glitch. You can get a hovercraft thousands of feet into the skybox beyond where even the jets can't target it and function as an unkillable spawn point. The only way to counter it would be to do the same glitch yourself with your own hovercraft and get to the same altitude to destroy it. An excessive amount of effort is required to counter it.

I don't recall exactly how to reach this spot on the lights but I am 95% certain that it does not require glitching through walls and is relatively easy to accomplish. It's easier than the glitch at the E entrance to the med bay that requires timing a MAV boost into the ceiling, that's for sure. The ease of the glitch isn't the issue though. It's the level of advantage it provides compared to the ease of countering it. This spot on the lights is easy to counter : go around behind and then shoot him. If you're only willing to charge headlong into the deathtrap from C then that is on you. You shouldn't even be playing at C anyway, it's a losing proposition. Cap A/E, B/D, and then E/A and D/B. Let the blueberries plow mindlessly into the meat grinder.
 
When the box and the stairs between C and B are not blown up, you get up on the edge of the stairs railing(its very hard to get it in 1 try as its very narrow) and get on top of the boxes
You use the mav and jump onto the metal beams hanging down and put a beacon there

Its the same concept as getting onto the 1st floor at C, easiest counter is to blow up the half built wall and no one can get up there
And even if someone does, just 320 it

TLDR: if you dont want people going up there, just blow the stairs and box up before you run to C
I'm just noting this down as information for people to counter it, not encouraging anyone to use it
 
I remember 2 weeks ago, there was someone that had a beacon just outside the top of the uncap area on Locker.
Cold must have been watching the reports, and spec'd the person. As i started to record, here comes @Coldkiller
BAN....

Never seen a beacon, in that spot on Locker, a lot of other unreachable spots, but not that 1.
Gotta love great servers with active admins, or at least those that shadow servers, watching for such complaints.
Maybe not all the time, but reviews and responses have been fair and just in most cases.
And if not, FUCK Um', apparently deserved the hammer then anyways.
 
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