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Says the guy with a consistently higher ping.It's just pregnant men crying. Although it can produce some bugs/advantages when it comes to active & passive radar, such as no warning beeps at all
I rarely ever use radar missiles. And the bug is more common the higher the ping. So basically russians and asiansSays the guy with a consistently higher ping.![]()
Exactly..Says the guy with a consistently higher ping.![]()
Exactly..
Its funny how people dont understand lag compensation, and the shitty netcode that is BF4.
Usually the ones with the the steady avg higher pings that are the ones we are talking about. LMFAO saying higher ping doesnt affect gameplay.
When BF4 went gold or released, the best US servers didnt allow pings over 100ms avg, for a lot of reasons.
With few players worldwide, harder to keep ping filter set at that.
Coming to a server, while not being able to understand the rules, or the players is entertaining to watch.
BZ2 > BZ1If you play BF4 for CQC infantry, you're playing the wrong game.
If you play BF4 for the conquest large experience with vehicles and all that shit, the ping is less of an issue. That's all I am saying. You can have better macro gameplay than the enemy and still win, even if you are at a ping disadvantage. If both teams have about the same amount of high ping players, then both team benefit from it... shrug
Man I wish more people understood this... The Frostbite engine is utter shit for an CQC game since it was DESIGNED to be for large scale vehicle battles. High ping basically guarantees you an advantage in CQC because the game just isn't really built to handle it.If you play BF4 for CQC infantry, you're playing the wrong game.
If you play BF4 for the conquest large experience with vehicles and all that shit, the ping is less of an issue. That's all I am saying. You can have better macro gameplay than the enemy and still win, even if you are at a ping disadvantage. If both teams have about the same amount of high ping players, then both team benefit from it... shrug