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Update 9.0 (In development)


Been here since the beginning
-bZ- Member
New Additions and Changes

  • Historic Battles - A brand new game mode based on historic battles featuring historic vehicles with period-accurate module settings. Three historical battles are scheduled for the release: Battle of Kursk, Lake Balaton Offensive and the Battle of the Bulge.
  • New Shaders  - Physically based shading (PBS), which offers a more realisitic and detailed display of various surfaces, including: metal, wood, paint, etc.

Reworked the following vehicle models
  • USSR: T-34-85, IS, T-54

Germany: Pz.Kpfw V Panther, Pz.Kpfw VI Tiger, Maus
USA: M4 Sherman, M18 Hellcat, M103
UK: Chuchill I, Centurion Mk. 7/1, Tortoise

Reworked Maps - Serene Coast, Pearl River, Malinovka and Severogorsk
Improved Effects
  • Ammo rack detonations may cause the turret to be blown off

Terrain now influences the vehicle suspension animation

New window for graphical settings
Remastered soundtracks


-bZ- Member
Shaders are really glitchy currently, messing with the hit registry evidently. Shold be solved by the end of this month.

historical mode is fun, but it sucks sometimes given the tanks and tiers involved. It will definitely be skill based overall for either side to win if they rework some tank balancing for the mode.

Maus has been reworked. Thank god. The armor actually bounces more frequently now. Other tanks that have been having issues previously such as the M103 and the Tortisoise have had some issues fixed. Previously the M103s turret never bounced anything, now it does a bit more.

Campinovika has been reworked. All praise the russian tank gods. So much easier to do anything on this map at higher tiers of play. Advancing is much easier now with the added cover.

The other maps that have been reworked also have aome improved tactical opportunities.

Realistic suspension animation look nice. Been waiting for that for years.
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