Axiom 1: If you return to uncap (for repairs or otherwise), any teammate can spawn into your vehicle the instant a seat becomes available.
Axiom 2: The spawn-in icon of said vehicle exists in the same manner and location as if it were a brand new vehicle spawn.
Axiom 3: Dutiful players will maintain a situational awareness of the game, noting the location of friendly vehicles and what they are doing. If this seems difficult, I recommend ADHD and autism.
Axiom 4: When spawning into a vehicle in uncap, the dutiful player will make note of any and all clues and hints that indicate a seat may already be taken. Use railroad-crossing logic: stop, look, and listen. Stop for a second. Look around for teammates that might have rights to the seat and for the repair icon, or sparks from the torch. Listen for torch and damaged vehicle sounds. Conduct yourself accordingly.
Axiom 5: If you have returned to uncap and your seat has been stolen, some grace and understanding is due, as it is entirely possible the offender had no clue that a seat was occupied.
Axiom 2: The spawn-in icon of said vehicle exists in the same manner and location as if it were a brand new vehicle spawn.
Axiom 3: Dutiful players will maintain a situational awareness of the game, noting the location of friendly vehicles and what they are doing. If this seems difficult, I recommend ADHD and autism.
Axiom 4: When spawning into a vehicle in uncap, the dutiful player will make note of any and all clues and hints that indicate a seat may already be taken. Use railroad-crossing logic: stop, look, and listen. Stop for a second. Look around for teammates that might have rights to the seat and for the repair icon, or sparks from the torch. Listen for torch and damaged vehicle sounds. Conduct yourself accordingly.
Axiom 5: If you have returned to uncap and your seat has been stolen, some grace and understanding is due, as it is entirely possible the offender had no clue that a seat was occupied.