Recent research is reporting that roughly 30% of players in all online FPS games are cheating.
Over the past few months I have been taking a deep dive into the technological builds of cheating in FPS games. This post is solely meant to shed some light on the cheating topic, knowledge is power. DISCLAIMER: this has been purely research from my side and I have never cheated in any FPS game.
Short summary: The current cheating technology is so much more advanced than the anti-cheating technology in use today and the only players that get caught for cheats are simply amateurs.
The thing is: there's no way to catch this in it's current form except for manually reviewed slip-ups. Punkbuster and Fairfight are practically useless in this fight.
Why isn't this talked about more?
The 2 main reasons: Money and Naïvety.
How does it work exactly?
Nowadays, cheaters are using streaming-powered remote input software capable of running any scripts or third-party software you want. This gives the appearance of a clean system.
Where do people get these cheats?
I obviously won't be linking the sources. There are plenty of well maintained forums but there are also pay-to-play companies that offer these solutions to with "Punkbuster and Fairfight guarantees" for BF4. One of the biggest companies will consistently have "Free weekends" where their software will be free of charge. So if you ever feel like some weekends a large part of players must be cheating, well, they might be doing just that.
What exactly is out there?
Let's break it down:
This is great and all but is there any examples of this "cheating" that is rampant in bZ servers?
Sure. The bZ forums has a great and recent example posted by @Temporary2Temp located here:
I recommend you check out the whole video. Let's breakdown a couple of these moments though:
What can be done?
Report. Report. Report. If something feels off it just might be the case, it doesn't matter if it's a new player or a veteran player, everyone should be suspect to review.
Extras
For more info this video is quite on-the-ball for the cheating situation. The Youtuber himself is quite annoying but the information is sound overall:
Over the past few months I have been taking a deep dive into the technological builds of cheating in FPS games. This post is solely meant to shed some light on the cheating topic, knowledge is power. DISCLAIMER: this has been purely research from my side and I have never cheated in any FPS game.
Short summary: The current cheating technology is so much more advanced than the anti-cheating technology in use today and the only players that get caught for cheats are simply amateurs.
The thing is: there's no way to catch this in it's current form except for manually reviewed slip-ups. Punkbuster and Fairfight are practically useless in this fight.
Why isn't this talked about more?
The 2 main reasons: Money and Naïvety.
Money
EA has problems but they're not stupid on the fact that cheaters means more unit sales for their games as one cheater will likely own several copies of each game. Cheating = Revenue.
Naïvety
I am finding that even skilled, veteran players do not know the technology available on this topic and instead think that this topic is 99.9% of the time a "skill issue." To be clear I do not think there is any malice here, I just think most players are simply unaware of the situation.
How does it work exactly?
Nowadays, cheaters are using streaming-powered remote input software capable of running any scripts or third-party software you want. This gives the appearance of a clean system.
Where do people get these cheats?
I obviously won't be linking the sources. There are plenty of well maintained forums but there are also pay-to-play companies that offer these solutions to with "Punkbuster and Fairfight guarantees" for BF4. One of the biggest companies will consistently have "Free weekends" where their software will be free of charge. So if you ever feel like some weekends a large part of players must be cheating, well, they might be doing just that.
What exactly is out there?
Let's break it down:
ESP
This is the most commonly used cheat as it is almost impossible to catch in it's current form. Player hit boxes shown on the screen that show where every enemy in the match is located. For skilled players this is all that is needed to dominate, no need for aimbots.
Aimbots
Today there are AI powered adjustable aimbots that will give you a slider of how much aim correction to ad. At the right settings these are impossible to catch both by the human eye and by anti-cheat software.
Damage mods
I think this is something that needs to be eliminated from the vocabulary in the BF4 community as server side anti-cheating software can catch this fairly easily. Even I have been accused of this cheat numerous times.
Full list of goodies
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This is great and all but is there any examples of this "cheating" that is rampant in bZ servers?
Sure. The bZ forums has a great and recent example posted by @Temporary2Temp located here:
Complaint Handled - Complaint from Temporary2Temp about player 326xdk
Who are you reporting? 326xdk Date of incident May 5, 2023 Which server were you on? BZ6 Describe the incident I tried to get as much footage as I could but he left at the end of this round. He seems to be using a wall-hack/spot-hack and aim-assist because he locks onto mines and...
banzore.com
Here is a prime example of ESP being used. The player is obviously experienced but yet runs right into the D flag without checking his corners because he/she knows no one is there. Instead they run straight for where he/she knows the enemies are:
[clip located here: https://youtube.com/clip/UgkxAWlufEpjjsLl1Bxa9mWNUBSDoySpv0vD]
Here was the response on BF4DB for this case:
What can be done?
Report. Report. Report. If something feels off it just might be the case, it doesn't matter if it's a new player or a veteran player, everyone should be suspect to review.
Extras
For more info this video is quite on-the-ball for the cheating situation. The Youtuber himself is quite annoying but the information is sound overall:
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