The hardcore Metro/Locker/pearl market server has a large enough regular player base that the implementation of a ping limiter would not kill it. The negative effects that a player with a high ping has on the others with relatively decent ping is actually quite detrimental. I am no IT expert but from the best of my research I have found out that dice implemented lag compensation which in turn attempts to mediate between a low and high ping while the high ping will still have the advantage of time to see player when going around a corner they are obviously still at a disadvantage with getting shot after getting behind cover. Considering the maps you run this server on it has a lot to do with "time to see player" (CQB).
Anyways thanks if you consider this on your server.
Anyways thanks if you consider this on your server.