The role of the AA is to “vehicle farm” enemy aircraft and harass veterans pilots lookn to farm the confused blueberries.I mean how much skill does it take in the AA to hide in a place you are almost untouchable to the enemy, an not really a huge help to your team, hiding there.
But people that mainly do it, will state its in the rules, and they are right.
Just because you are free game firing from the uncap, doesnt mean, they can get to you. Which is a little unbalanced for both sides, but virtual war, is hell.
Then its really about point/vehicle farming, with no goal of helping your team...
KDR is king for some.
yup it’s all about understanding the strengths and weaknesses of the vehicles/aircrafts.Naw, it's all in how you use them.
First, fire just ONE missile at the target to start your engagement.
Then switch to guns as your target predictably fires flares. Rack up some damage with the guns while 1) the flares clear and 2) your second missile loads.
Now fire TWO missiles and kill the target.
In this case we are talkn mobile Anti Air…
Every vehicle, aircraft, ship, class, etc has a counter, and everything has a strength. Many players just don’t understand how to make the most of the tools and information provided to them.
Basically if a team Wasts the 2 most powerful anti air assets (stealth jet/AA) simultaneously then the result is a domino effect where all AT/AP assets (mbts, attack jet, etc) must divide thier focus 3ways between anti tank, anti personnel, and anti air in order to pick up the slack.
I’m preaching to choir at this point since most of the highly active banzore accounts are from mods and seasoned vets.