Ding dingIs it Firestorm? Because if so I am starting to agree I think that might be the most balanced BF map of all time.
Ding dingIs it Firestorm? Because if so I am starting to agree I think that might be the most balanced BF map of all time.
No. Wake Island and El Alamein were both better in BF1942. Firestorm is not the worst map but I am not a fan of it. I actually think Siege of Shanghai is pretty well balanced, as least until the tower goes down.Is it Firestorm? Because if so I am starting to agree I think that might be the most balanced BF map of all time.
No. Wake Island and El Alamein were both better in BF1942. Firestorm is not the worst map but I am not a fan of it. I actually think Siege of Shanghai is pretty well balanced, as least until the tower goes down.
You would think with advancing technology in graphics and other components in making the games work, Dice would have improved upon the destruction and levolution from bf4. It seems like they regressed towards even more less destructible environments like the small radio tower falling from the top of a building in 2042 and the individual small buildings on the map not having furniture inside to destroy or destructible walls.I wish I could reach through my monitor and strangle anyone who brings the tower down. Fighting for control of the tower is fun. Farming the tower with either chopper is fun. UCAV & SUAV action against folks monitoring the elevators is fun. Watching snipers (that actually know wtf they're doing) snipe chopper pilots is fun.
Once C is down ... all that fun disappears
And with all that, damnit I'm STILL impressed by the actual collapse and audio after nearly 10 years of it ...
You're right that the tower is fun to fight on and over. You're also right that the collapse is still damn impressive to watch. But the real benefit of the tower is that it allows for infantry to easily transition from one side of the map to the other without being crushed under the weight of the opposing team's vehicles. Whichever team holds the tower can more easily attack the other side of the bay. D and E, and A and B flags now can be fought over more organically and with less predictability. When the tower remains standing throughout the round you will usually see closer matches because more of the flags are in flux and the fight is spread around the entirety of the map.I wish I could reach through my monitor and strangle anyone who brings the tower down. Fighting for control of the tower is fun. Farming the tower with either chopper is fun. UCAV & SUAV action against folks monitoring the elevators is fun. Watching snipers (that actually know wtf they're doing) snipe chopper pilots is fun.
Once C is down ... all that fun disappears
And with all that, damnit I'm STILL impressed by the actual collapse and audio after nearly 10 years of it ...
I actually prefer the destruction in BF3 to that in BF4. The "Leveloution" is cool and some of the effects can be useful - particularly the smaller ones like switches and gates - but a lot of the time it's just downright annoying. Siege is the most glaring example but Oman - aside from being a shit map in general - becomes almost unplayable when the sandstorm arrives, Lumphini Garden gets some buggy terrain effects after the mudslide, the Storm on Paracel just makes the boats tough to drive and to kill, and the snow storms on Locker are infuriating. The buildings in BF3 generally feel more destructable ( is that a word? ) and the small things like low walls, and fences crumble and break in a more realistic way if I remember correctly.You would think with advancing technology in graphics and other components in making the games work, Dice would have improved upon the destruction and levolution from bf4. It seems like they regressed towards even more less destructible environments like the small radio tower falling from the top of a building in 2042 and the individual small buildings on the map not having furniture inside to destroy or destructible walls.
I saw him in-game yesterday. You have won the game by way of diplomatic victory. Thank you for playing Sex Meier's Civilization Sex.SO does this mean my motion to give ROKA a second chance did not pass?
Of course I don't play helicopters, Fluff, I'm not a massive pussy like you.
I don’t think if I remember correctly, but I think bf3 and bfbc2 were more destructible when it came to the buildings than bf4 like you said. Haven’t played bf3 and bfbc2 in over a decade on the xbox 360, so I don’t know if this is the Mandela effect (false memories).I actually prefer the destruction in BF3 to that in BF4. The "Leveloution" is cool and some of the effects can be useful - particularly the smaller ones like switches and gates - but a lot of the time it's just downright annoying. Siege is the most glaring example but Oman - aside from being a shit map in general - becomes almost unplayable when the sandstorm arrives, Lumphini Garden gets some buggy terrain effects after the mudslide, the Storm on Paracel just makes the boats tough to drive and to kill, and the snow storms on Locker are infuriating. The buildings in BF3 generally feel more destructable ( is that a word? ) and the small things like low walls, and fences crumble and break in a more realistic way if I remember correctly.
I motion to give ROKA a second chance.
(I have no affiliation with ROKA)
I loved Bad Company 2, BF 2 (and Desert Combat), but I'd have to put Project Reality in there too.
Map: Road To Jalalabad <3
If you say so.Your ignorance on this matter doesn't change the issue. It's a trash map.
Battlefield Vietnam is the best. Not Bad Company 2 : Vietnam, but the original Battlefield Vietnam. The radio alone puts it up near the top but it was just a fun game in general. BF1942's Desert Combat mod was also excellent and I think some of the developers on that were asked by DICE to help with BF2.Bad Company 2- BF 2-Desert Combat. in that order of greatness ! One could argue however that Desert Combat was better than all of em. One thing for sure about Desert Combat, was every map they map they made, RULED.