Excellent fed work sir.Land mines in the water on flood zone lol
he kept running them over and raged when he couldn’t have a vehicle then he left half way through the map
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Excellent fed work sir.Land mines in the water on flood zone lol
he kept running them over and raged when he couldn’t have a vehicle then he left half way through the map
Jeez KROW really needs to chill the fuck out....one game he killed me like 6x in a Viper....Relying on top players to switch to the losing team is not working. Too often I see 5-10 or so great players absolutely demolishing the other side, and no amount of "git gud" will help against those numbers. People knowingly switch to the teams with the strong players and it's a problem. In my opinion the biggest issue isn't the clans (platoons) it's the lone great players stacking. There are good eggs that will switch, sure, but not nearly enough.
I have looked over the Balancer that bZ uses (I won't link it as to prevent any exploitation of the system) and I see the problem that Neonardo has, the commands that are available for this problem are limited.
@neonardo1 I know you probably get these all day long but I have a suggestion with what is available, not everyone will be happy with this but (as you are brutally aware I'm sure) it seems there's not an option that will.
Write a script to temporarily take the top Top 20 Players This Week on the individual server(s) and add them to both the Disperse Evenly List as well as the Whitelist with identifiers B and U (Balancer, Unstacking). This would obviously need to be automated to refresh every match/day so that the top players list updates and removes any players that are no longer on that list.
View attachment 9522
Adding these players to the Whitelist will mean that the only way they should get moved is when another Dispersed member joins the server, this will hopefully help with the constant switching issue AUT0MATiK laid out.
Just a suggestion.
Deaths in conquest == lost ticket, which directly contributes to victory or defeat in Conquest. Just in case anybody doesn’t realize that.
True, but in Bf4 conquest you do get “Score” points based on flag captures, enemies spotted, Squad Objectives attacked/defensed, squad member beacon spawns, revives, heals, in addition to kills. Score would only magnify this aspect, and could be factored in to help identify low KD yet aggressive players.This is actually a differential equation, not a linear function, and therefore is much more complex than you claim. If dying helps keep flags, and ticket bleed exceeds death rate, deaths in conquest can lead to victory. This is more likely to be the case on maps with more flags and aggressive players. Dying while playing aggressively and making plays can set up movements by other teammates that result in flag capture, vehicle security, strategic positioning, and so on. Obviously, there is an inflection point where maximal deaths just leads to loss. The solution is trivial and left as an exercise for the reader.
This is actually a differential equation, not a linear function, and therefore is much more complex than you claim. If dying helps keep flags, and ticket bleed exceeds death rate, deaths in conquest can lead to victory. This is more likely to be the case on maps with more flags and aggressive players. Dying while playing aggressively and making plays can set up movements by other teammates that result in flag capture, vehicle security, strategic positioning, and so on. Obviously, there is an inflection point where maximal deaths just leads to loss. The solution is trivial and left as an exercise for the reader.
Hi Fluff! Where ya been?Based
Wishing you a healthful recovery!Detox
in that case play TDM. Playing just for fun is fine, but choose the right game type and PTFO.Or maybe just play for fun and fuck the points. It's not like you get anything for getting a lot of points.
I used to play tournaments back in my BF2 days and that was for CA$H not some meaningless points. Since then this game for me is about fun, laughing at the chats, and just chilling out!