ithinkimabunny, personally, it doesn't bother me that the terrain is full of mines everywhere, but I follow the rules (or their general idea), I try to assess the distance to be respected from the enemy base and when in doubt, I refrain from playing in that place of the map.
I know that unless you play a map regularly, it's not obvious where exactly the uncap ends. Well we all agree that the out-of-bounds counterdown is the basic reference, but the margin defined by the admins is another story. There are maps where the enemy base is really close to a flag or completely out in the open. I'm thinking about Sunken Dragon and another map in the jungle that I forgot the name. In the jungle I came close to attacking the enemy base, because I didn't know that was it. I realized it in time, but afterwards I didn't know the margin to respect, so I went and played in another zone of the map.
I had read the entire topic of more than 9 pages and I understand your arguments very well. But honestly I wonder how administrators could clearly document/defined exactly the, let's call it uncap margins, to be respected for each map and each path. It's unreasonable to ask that. What do you propose exactly? Do you propose then to eliminate the margin and rely solely on the out-of-bounds counterdown? If you propose that and the administrators refuse, I don't see why you insist. It's their servers after all. We are not talking here about a huge legal system with judges, lawyers and books on the law. It's just servers of a game and the rules established are there to make the gaming experience more enjoyable for everyone and prevent players from doing nasty stuff. It's not perfect but generally it works well, except for those players who push the limits. Well, I already see you writing that it would be good to know the limits so as not to exceed them, but hey, the subject has already been debated.
Have a nice day!