should have just left it here dude.
your kill death ratio is generally 0.1 to 0.3 on our servers.
your score per minute is generally 200-500.
your kills per minute is as low as 0.05 and sometimes up to 0.3-0.4.
you were generally getting 5-6 kills a game while dying 30+ times.
you are one of if not the worst player I've had the privilege of looking up stats for in a long time. I can say without a shadow of a doubt the ONLY REASON you're #1 on bZ11 is because A) nobody worth a damn plays bZ11 so you are not in competition and B) you have simply devoted more time than anybody else was willing to do on a non hardcore siege server for as long as you have.
for instance, we have *roughly* the same amount of points and you have played for about 800 hours more than I have.
I don't actually have a point to make other than you are so bad at this game the only way you get points is to sneak over to an objective nobody cares about and ninja cap it for your 600 points. and you ALWAYS end up on the winning team which is shameful. with all of these essays of yours as evidence, you clearly have a problem taking one on the chin and learning from a loss.
Yessir facts is facts, I am the worst based on your perception and the way you present the stats. Ever had a college stat course -- thanks for looking my 'in game player' up -- you don't play with me and don't know what I do when I do it.. Stats say what you want them to, 90% of all stats can be made to say 'anything'.
Players at times have great preconceived notions when looking at the stats based on the pithy comments found here, but not knowing nor experiencing how the game actually played out. Quick sentence can mean much more than most understand when reading them. My dissertations hurt your eyes, so you don't read for understanding - I have very good patience and will let you catch up. Yes, the opening screen of Shanghai speaks of capping flags, but does not speak of K/D nor number of hours playing nor KPM nor the other things mentioned - how is any of that important to the reason for the ban, or a reason not to free bfplayer100????. The design of your argument is to make RipeSnipe look very clever - yes, RipeSnipe 'look's very clever. Have those who can think for themselves been convinced your way is 'THE WAY", or the 'ONLY WAY'. Could be, but again, your opening dissertation of stat this and stat that - not part of the ban whatsoever. Hmmm, this is one way to ensure no-one worth what you spell out as -your damn- plays on that server either.
Why on earth would I just leave it anywhere as you so eloquently stated I should have left it there. It's the very small word -if- that catches. I'm simply not the problem. You've done a great job of highlighting a few facts of things which are not associated with the ban at all. No one asked what the hell is going on, before I ended up here. Now, the light is being turned onto the 'who said it was a bad act' and should be explained as the way it was said is certainly unfair, lacking proof, and is a down right lie.
You had experiences that apparently would have been good for me?? My score bug you, you looked it up even.

In fact your interpretation of my play is based on "your opinion" of what is good or bad and also that which has been said right here -- you've never played against me, hence you must aSSume based on comments here - or wherever the choppa whores started complaining about on BZ11 and the building being downed so they can't stat pad.
Sooooo, should I have a 'goal' for k/d ratio? Should I have a SPM goal? How about a KPM more importantly K/D-- especially when KPM & K/D means shit on bz11 --- Who is top??? Can't see it can you? The best K/D on the BZ server only played a couple games, what is the K/D goal to shoot for? hahahahaaa Why does the leaderboard not ring out loud the K/D? Why does the !top10 command in game not display it?? It's not important for BZ11. However, the leaderboard !top10 and !top5 tells a tale not mentioned in your statistical analysis -- why why why?
When it comes to 'dying', you mention it as if its a bad thing.... This is only a game, only a game, repeat after me, only a game... I die "on purpose" for multiple reasons and it pisses folks off - they are not prepped for such an atrocious way of playing. Again, playing -- die, get to respawn at a better location. Simple and fun, unless you work to protect K/D - which is not a priority for me. Some say that is bad for your own team... It can be, however, I always say in the game on Shanghai -- get and keep 3 and make 'em bleeeeed. Do you know what that means?? Many more points are lost than the 1 I've lost to get us to the 'bleeeed them' activity/situation.
At the end of the day, how does any of what you say fit with me capping flags for the wins? I don't K/D stat pad - anyone who points it out knows k/d work is a 'stat pad' work. Nor do I 'for the win' stat pad, however, to hear some tell it, stats are adjusted to create a perception and you've done that well based on what you heard then was able to compare to and create a new story for -- do you believe everything you hear on the internet?
How come no one can look up how many flags were captured after any of the moves to the other side -- !killme - gives an opportunity to change sides sometimes, (some hate that one, it's is negative for their personal stat padded k/d. !assist allows for the changeover - sometimes, but no mention of how many after move caps caused by me, and yes, the infamous !moveme doesn't allow for the mention of numbers of caps after the move either. However, say it loud and say it proud as you have added your name to those who want to have a 'special' interpretation of the truth.
Your stats look great btw, many many questions, but you are not on the block